Controlling interactive games by hand has long been the industry standard. Kinect and other motion-sensing systems have come along in recent years to enable players to control games by using their entire bodies. The ...

If it wasn’t already apparent, virtual reality, or VR, is here to stay. Events like Facebook’s acquisition of Oculus Rift prove exactly that. As such, the future is one where both augmented and virtual ...

Breeding the next crop of NFL superstars takes a ton of hard work and dedication both on the field and off. The development of an athlete’s skills is a delicate balance between repetition and on-field ...

When Oculus Rift was bought by Facebook, many interested parties suddenly found themselves without that passionate interest in the device. Thankfully, companies like DotLab are working on alternatives, like the Open ...

Virtual reality technology is on the brink of reaching the average consumer after decades of failed vision and false promises. While head tracking and immersive headsets are great, the next level of immersion comes ...

At the top of many holiday wish lists this year will be VR headsets. However, many of the devices that are already household names are not ready to go to market just yet and almost all of them will be rather ...

VR headsets are a hot item that everyone wants to get their hands on, but why not beat the rush and convert some existing technology into a fully functional VR headset instead? That’s the philosophy behind AirVR, ...

The Premise. Since video games became a cultural phenomenon, gamers and developers alike have craved ways to become a part of the game. After 20 years of stalling and failing to launch, virtual reality headsets are ...

The Premise. Virtual reality headsets have been on the cusp of being widespread technology for decades, but now it seems like all of the pieces are finally here and this long-promised device will be in homes across ...

The Premise. Since the inception of personal devices, there’s been a consistent battle to have the best graphics possible. As screens get smaller and closer to the eye, this has been quite the significant ...