Categories
Input Video Games

3DRudder sets new course for game control from head to toe

Controlling interactive games by hand has long been the industry standard. Kinect and other motion-sensing systems have come along in recent years to enable players to control games by using their entire bodies. The makers of a small number of recent devices, however, are looking to take game control down another route, sticking with traditional hand-controlled keyboards and joysticks, but adding hardware that adds the user’s feet to the mix.

An example of the latter is 3DRudder. Created by created by a team of French designers, the device is a foot-controlled navigation and motion controller that works in conjunction with existing PC games. The controller can emulate keyboard keys or a joystick and is intended to be a companion device for virtual reality headsets like the Oculus Rift The 3DRudder is used while seated and users just rest their feet on it while playing a game. To move forward, the user tilts the device forward; to move to the right, the user tilts the device to the right, and so on. The pedal enables users to also move up or down.

The device supports a maximum user weight of 286 pounds. To use the controller, the user must have a computer featuring an AMD Phenom or Intel Core i3, I5 or i7 processor, 2 GB of RAM, a USB 2.0 port and an Internet connection. Backers can get a 3DRudder for $110 as part of an early bird special and the device will ship in May. Its makers are looking to raise $50,000 on Indiegogo.

The controller is similar in concept to the somewhat more primitive-looking, Kickstarter-funded Stinky the Gaming Footboard. But both devices seem targeted at only a niche segment of the gamer market. The lack of current support for the Microsoft, Nintendo and Sony game consoles only underscores that. The 3DRudder’s makers are targeting 3D professionals including designers as one core audience for its device, and it seems best-suited for that crowd–unless Facebook’s ultra-bullish prediction for virtual reality headsets comes true.

Categories
Imaging Technology

360cam lets you enjoy video in the round

editors-choiceThe Premise. Work and laundry ensure that the period of time directly following a vacation or scenic journey is soaked with depression. This dark cloud is only magnified when trying to reconcile your memories of magnificent landscapes with lackluster photos subjected to your camera’s limitations.

The Product. The 360cam from GIROPTIC is a high definition 360° camera which helps defy some of these limitations, at least in terms of the frame. With three 185° fish-eye lenses synchronized in an almost unique egg-shaped form factor, the 360cam provides real time streaming, recorded video and still photos in a spherical 360° field of view.

The Pitch. The campaign video shows a group of friends using 360cam in real-life scenarios, showing off its use with different accessories like waterproof housing and light bulb adapter. It also features a universal mount which allows you to mount 360cam onto a monopod for easier leverage. GIROPTIC CEO Richard Ollier is featured towards the end of the video and speaks about the inspiration to provide an “immediate and immersive experience” to users, shares campaign details and explains why 360cam’s design is superior. The remainder of the page provides a plethora of information including features and specs, proprietary players to download for best viewing experience, and several photo galleries.

The Perks. Fifty fortunate early birds can back the project for $249 and receive a first production 360cam for an estimated 50% off retail value. Higher commitment levels include other 360cam accessories like underwater cups and Ethernet streaming base. For $4,999 you can be a 360cam visionary, meant for developers who want to integrate an existing app with tweaks to the hardware. The first 360cams are expected to ship in November this year.

The Potential. Interest in a camera with 360° capability seems to be picking up as different form factors arise and costs become more consumer-friendly. A similar kickstarter project called CENTR captures 360° videos in real time in one of the most streamlined designs to date. Additionally, EyeSee360 is expected to release the 360Fly camera in Fall 2014 which will be mountable and waterproof up to 5 meters (16 feet).

Categories
Imaging Video

Ullu turns iPhone 5 into 3D viewer, collapses into a protective iPhone case

Ullu  20140104090127-assembled[1]Do you still care about 3D? Well, maybe your kid does. With the old ViewMaster toy in the back of his mind as his inspiration, the creator of Ullu has added a new dimension to your iPhone 5 photos and videos. The plastic viewer that clips onto the phone comes in multiple colors and allows you to view your photos and videos in 3D. The open sides also allow for easy browsing of pictures. Once you (or your kids) are done enjoying those special moments, the clever if chunky accessory folds down and becomes a protective case for your phone, differentiating it from similar products. For $89, a backer gets a complete product with an expected delivery of December 2014.

Categories
Displays Video

Avegant Glyph transforms from headphone to head-mounted theater

editors-choiceThe Premise. Since the inception of personal devices, there’s been a consistent battle to have the best graphics possible. As screens get smaller and closer to the eye, this has been quite the significant challenge to overcome. No product has been able to come out the definite victor, and they continue to strive for a completely immersive experience.

The Product. The Avegant Glyph combines high-quality audio with image quality unlike traditional displays. The flip-down headband provides a vibrant display by projecting the images directly onto the retina. The end result is a powerful combination of audio and visual entertainment with extensive potential. According to Avegant, they want the Glyph to be a universal device that can allow for 360 degree immersion, making phone calls, and seeing ultraviolet and infrared signatures in real time. It can work with most devices by using a simple HDMI cable, so it can be integrated with almost all your current devices.

The Pitch. Yobie Benjamin, the COO of Avegant, summed up the austerity of the Glyph pretty well. “It’s not about just building a better product. It’s actually about building a platform that nobody’s ever seen.” The video shows how simple the Glyph is: flip down the headband, and be immersed in an entirely new world. But the video really focuses on where it hopes developers will take the product and use it in ways previously unimagined. After demonstrating the Glyph at CES, Avegant hopes to bring the Glyph to consumers by the end of the year.

The Perks. $499. That’s all it takes to have this prototypical combination of crisp audio and stunning visuals in your hands. A pair of high quality headphones will set you back $300-$400 dollars, so it’s completely reasonable that the Glyph would be $499. It will take until December 2014 for it to ship, but the opportunity to be among the first to try out this new personal device it well worth the wait.

The Potential. The Glyph’s micromirror system helps avoid issues plaguing other virtual reality headsets and the flip-down headband/visor helps avoid some of the stigma often incurred with other VR headsets. While its profile is still chunky, Avegant claims that the functional beta shipping to backers will have smaller headphone cups. It may not be enough to make HMDs  mainstream. However it wouldn’t be surprising to see increased use in public places such as planes.