Input Virtual Reality

The PowerClaw brings back Nintendo cool, snaps at more immersive VR

While the leaps made with the virtual reality experiences provided by the Oculus Rift and HTC Vive are impressive, true virtual reality won’t be accomplished without the ability to feel what’s in these worlds. For this, a lot of work will need to be done, but luckily the first tentative steps are being taken now with the help of crowdfunding campaigns.

One of these campaigns is currently going on now and is called the PowerClaw, a device that promises to add a tactile experience to the currently flat VR out now. Strapping it on lets users feel everything from the heat to cold to textures such as roughness, topping it all off with vibrations fro that extra sense of touch. The PowerClaw does all this through actuators located on the fingertips that simulate exactly what the skin is feeling.

Connected Objects Imaging Virtual Reality

EYSE live-streaming VR device transports you to somewhere more interesting

Every day, people around the world wish they were somewhere else: With friends on a trip, with family on a special day, on a tropical island relaxing, in the depths of a balmy jungle exploring — wherever. Usually, they feel this way to get away from the mundane of the current situation and while smartphone have given most people the power to live stream, it isn’t as immersive

patent-claimedIn the age of virtual reality of experience, it’s no surprise that the team at Vairdo developed EYSE, a VR-enhanced camera with dual 5MP cameras, an internal speaker and microphone that lets user live stream stereoscopic video others can enjoy with a VR headset. EYSE has a wide range of applications: It can be used to be present at far-off birthday parties and family gatherings, experience the wonder of drone flight first-hand, for better one-on-one instruction, to get an alternate, more aquatic view of the world, remotely monitor the home, and even treat phobias through immersion.

Video Games Virtual Reality

The VicoVR lets you step directly into virtual reality

The long-awaited era of virtual reality is finally here, with the Oculus Rift and HTC Vive leading the charge alongside less powerful alternatives like Samsung’s Gear VR and Google’s recently announced Daydream. Despite the already crowded marketplace, companies are still developing alternative virtual experiences for a cut of that not-so-virtual pie.

One of the next big questions when it comes to VR technology is how to get the user’s body into the space. While most of the leading solutions offer controls, VicoVR combines standard VR googles with a Kinect-like interface for wireless body tracking of 19 body joints. This allows the one or two players to step right into a game rather than go through a more disconnected experience with a remote control.

Imaging Virtual Reality

WebEye VR webcam adds depth to your shallow Skype conversations

With the constant hype surrounding the idea of virtual reality, it was only inevitable before a company thought up the idea of creating a virtual reality webcam. Now, Slovenia-based VRFavs went ahead and did just that, recently unveiling its Kickstarter campaign for the WebEye VR.

The WebEye VR is a small, compact webcam that would look like any other webcam were it not for its two lenses. It uses these two lenses to produce a stereoscopic, 160° image that another person can receive through a VR headset, like the upcoming Oculus Rift or HTC Vive. The WebEye VR is capable of producing full HD quality video at 30 frames per second to ensure that the other person’s immersion isn’t compromised.

Cell Phone Accessories Virtual Reality

2VR foldable VR glasses lets you keep whole worlds in your pocket

The recently priced HTC Vive will join the Oculus Rift this year in rolling out the red carpet to the world of virtual reality, or VR. Until then, consumers have the choice of grabbing something like Samsung’s Gear VR or go cheap and grab themselves some Cardboard. The one problem with these options is their absolute lack of portability, limiting where these types of immersive experiences can take place.

The 2VR is out to change perceptions of the VR world with a pair of fold-up glasses with small arms that can hold a smartphone with a screen size between 4.7″ and 6″.It boasts biconvex lenses for both virtual and augmented reality content and the cleverly created ear grips that make sure the 2VR don’t become loose or fall off while being worn. Each pair is going for $25 and is expected to ship June 2016. The 2VR’s Kickstarter campaign is looking for $30,000 by March 25th, 2016.

Connected Objects Furniture Video Games Virtual Reality

Immersit VR accessory rocks your world, starting with your couch

Virtual reality (VR) is one of the hottest new technologies, creating opportunities to make videogames and movies more immersive to consumers. But VR stops short of providing a full immersive experience because it focuses only on the head.

Immersit is a device that slips under any sofa, chair or bed with four legs and creates motion and vibrations in response to whatever is happening in a compatible movie or videogame. It supports up to 1,100 pounds and works in conjunction with an app for Android and iOS mobile devices. Its software initially supports the PlayStation 3 and 4, the Xbox 360, Xbox One, Windows and Linux. Immersit is also compatible with the Oculus VR headset and is expected to be compatible with the HTC Vive and new Oculus VR headsets.

Virtual Reality

Goblin VR headset exposes new worlds, lives in your pocket

Virtual reality’s promise of immersive experiences continues to be realized, with 2016 shaping up to be a big year for the technology. Until now Google Cardboard, along with a slew of other low-cost options, have all whetted the appetite for VR but weren’t exactly what someone would use for a more involved experience.

The Goblin VR not only facilitates current virtual reality experiences but does so in a sleek, foldable package that can fit 4″ to 6″ smartphones. Its innards are outfitted with two large 35mm lenses and neoprene to ensure a comfortable fit, because no one like cardboard cuts on their face. In addition, an optional head strap lets users Netflix it up while kicking back for the ultimate media consumption experience.

Imaging Virtual Reality

LucidCam makes sensible use of 3D virtual reality

The number of virtual reality (VR) devices on the market and seeking funding via crowdsourcing continues to grow.

LucidCam is trying to help solve one problem for the emerging VR market: a lack of content. It’s a consumer stereoscopic 3D, 180-degree virtual reality camera that is portable and allows users to capture everything around them in full, 1080p HD per-eye video and 2K per-eye photo quality, according to its Indiegogo campaign. The content captured by LucidCam can then be used for VR headsets such as the Oculus Rift. LucidCam’s slim design allows it to fit right in the user’s pocket. LucidCam ships in July and its future retail price is about $500, although early bird backers can get one at pricing as low as $349. Its makers are looking to raise $100,000 by Dec. 26.

It’s still too early to say just how successful the VR product category will actually be. But LucidCam may have a bright future as long as the content captured with it can be viewed on whatever VR headset winds up being the most popular one. The inability of LucidCam to capture 360-degree video is a minus, but the addition of that functionality is a stretch goal of its makers. It also lacks the ability to shoot 4K like the recent Sphericam 2 can.


Cell Phone Accessories Virtual Reality

Figment smartphone case makes virtual reality out of digital figments

editors-choiceVirtual reality got its renaissance on Kickstarter with the Oculus Rift campaign. As such, it’s only natural a more portable, affordable version is made available on it, too. The Figment is made for the device that accompanies everyone, everywhere: the smartphone.

Quantum Bakery’s slim smartphone case incorporates a fold-out set of lenses that, when paired with VR or AR mobile content, is able to render it wherever the user may want to consume it. The case sturdy, built from 6000-grade aluminum and embedded with scratch resistant lenses for longevity. And of course, the case acts like a kickstand for more traditional content. A single Figment is $55 and is expected to ship in March 2016. Quantum Bakery is looking for $75,000 in funding by January 13th, 2016 to make Figment more of a reality.

Smartphone cases providing virtual reality experiences have been seen before in products like the Pinć VR, a successfully backed campaign that produced a much more immersive and mobile VR experience that included gestural support. While Figment isn’t as serious as the Pinć VR, and thus lacks its more hardcore appeal, going the route of increased accessibility will be a smart move for Quantum Bakery. A sturdy, sleek finish will catch attention when it’s not being waved around the air looking at rocket ships that aren’t there, too.

Kids/Babies Virtual Reality

With NEODiVRjr, little ones can experience VR without the bulky gear

In the consumer segment, virtual reality is all the rage. As such, it’s easy to forget its applications elsewhere, such as therapy. Inspired by his trips to children’s hospitals and the benefits staff there reported when using VR experiences with sick and hard to work with children, inventor Mike Blazer thought it was important to try and help in his own way. The NEODiVRjr was born as a result.

The lightweight virtual reality is specifically designed for kids, featuring a kid-friendly bridge space between the lens, a compact frame, and a detachable handle for casual use. The Extreme version supports head mounted use, flip open lens, Bluetooth game buttons, and the use of eAVR which translates real-world movement to the virtual experience. Both versions utilize the 6th generation of the iPod Touch, a device the creator feels is kid-friendly yet powerful enough to run the types of apps necessary.