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Input Virtual Reality

Ground Control VR feet controllers keep you grounded while you flail your arms

Although virtual reality is poised to take the world by the storm at some point, that point is still a long way off. One of the biggest reasons why the promise of a fully immersive virtual reality hasn’t yet been fulfilled is because it’s challenging to create a world that users can effectively move around within.

patent-claimedReality Abstraction Industries is entering an already crowded arena with a new entrant, the Ground Control four axis joystick. Now, this isn’t a joystick for the hands, but rather for the feet, topped with a foot panel users can slide, rotate, or tilt in the real world to walk, run, jump, or turn in the virtual one. The product comes pre-configured, but each axis is customizable so that users can tailor them to their exact preferences. The Ground Control foot controllers cost $250 and are expected to ship in January 2016. Reality Abstraction Industries is looking for about $200,000 for molds and production by April 24.

While the product isn’t completely finished just yet, it does try to tackle the locomotion problem which has long been a hindrance on advancing the state of VR. Unfortunately, there are already a number of other extremely similar products on the market, like the 3DRudder, that do pretty much the same thing. Their downsides include a limited demographic appeal along with Windows-only support, to factors which clearly demonstrate the need for new concepts instead of rehashing older ones.

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Input Virtual Reality

Impression Pi virtual reality headset tries to make an impression, gets a meh instead

Everyone is searching for the holy grail of virtual reality. In the meantime, companies from all over the world are busy throwing everything at the wall in an effort to see what sticks. Currently, Oculus Rift is the obvious leader, but with upstarts from companies like HTC and Valve,  SamsungMicrosoft, and all the other little guys vying for attention through crowdfunding platforms, the landscape is bursting at the seams.

Impression Pi is another combination virtual reality, augmented reality mobile headset that works with iOS and Android smartphones, provided they have 5 inch displays or larger. By combining accurate head tracking capabilities, gesture control, and both VR and AR environmental overlays, users can transform their real world surroundings into virtual environments capable of being traversed with the Impression Pi’s ability to track positioning. The Impression Pi’s interface also allows for social media engagement, not to mention movie viewing and gaming as well. Even better, all of this is possible with just a flick of the finger and the wave of a hand. $279 gets backers the smartphone version while $359 will get backers the Master edition which can be used sans smartphone. If the $78,000 goal sees success by May 5, 2015, backers can expect their own Impression Pi in December 2015.

Impression Pi treads on familiar ground. The ShareVR is another mobile VR solution, although it has to be tethered to a PC — ultimately limiting the “mobile” aspect of the design. Another gesture-enabled VR product is the Pinć VR, a headset which can be folded into a smartphone case. The Impression Pi may be powerful enough to create environments, but it isn’t as portable as the Pinć VR. The latter proves its usefulness in more real-world situations, while the Impression Pi is stuck at home. With no compelling use cases in the pipeline, the Impression Pi will likely have a tough time garnering support.

Categories
Cycling Virtual Reality

WideRun VR lets you bike through any world while staying put

There’s nothing like a long, challenging bike ride on a crisp day surrounded by the hustle and bustle of city life or the lush landscapes of nature. Granted, this is only true so long as there’s no rain, sleet, snow or extremely cold temperatures. Put simply, inclement weather is a cyclist’s biggest enemy, often leading to missed opportunities for both pleasure and fitness.

WideRun’s marriage of both cycling and virtual reality eliminates the tedium of stationary biking, offering eager cyclists a chance to ride in diverse environments when they’re forced to stay indoors. Of course, the biggest challenge with all VR experiences is achieving a suitable level of immersion. WideRun’s system accomplishes this by employing a bike trainer engineered to apply pedal resistance and let cyclists turn their handlebars; these two variables are essential in convincing riders that they’re riding the Great Wall of China or through an abandoned, zombie-infested city.

While WideRun is compatible with any bike, it is currently only compatible with the Oculus Rift, Samsung Gear VR, and smart TVs (for those who don’t have access to a VR headset). No matter which route a cyclist chooses to take, WideRun must be connected to a smartphone or PC. In exchange, the software lets users check their performance, ride with community members, and challenge other riders as a means to keep things interesting.

The full system can be had for $446 with an expected ship date of April 2016. The campaign is looking for $44,475 in funding by May 2, 2015.

While WideRun claims its pedal resistance can successfully mirror the feeling of riding uphill, it may not do enough. Because the system lacks the means to transmit other types of feedback — like bumps in the road or uneven paths — the fullness of the experience might be compromised. Still, the product is very well thought out, sporting similarities to the VirtuixOmni.

Categories
Fitness Input Virtual Reality

Revisit your virtual stomping grounds and break a sweat with Stompz VR foot sensors

The promise of virtual reality is, at the same time, plagued with a number of real problems which can hinder the entire experience. The biggest problem yet to be solved involves how users can experience unlimited movement within very real, limited spaces. Because omni-directional treadmills and other wonky solutions aren’t ripe for the mainstream, reducing movement to controllers remains a necessary sacrifice.

patent-claimedStompz  is a product which allows VR enthusiasts to use their own two legs and avoid bumping into walls in the process. The product comes in the form of two sensors, each containing a nine-axis motion tracker, that attach to sneakers. Walking in place will map the same experience over to the virtual world, while walking slightly faster will translate into a run, providing a low intensity workout at the same time. The inputs themselves are fully customizable, so users have control over how to walk backwards, jump, sprint, etc. Stompz isn’t limited to the feet, though, as the motion trackers are versatile enough to be used with fitness equipment or as alternative controllers alá the Wii Nunchuks. Interested backers looking for a new way to use their headsets can shell out $125 for the Stompz kit, expected in December 2015. The campaign is looking for $100,000 in funding by April 10.

This product targets an extremely niche market of gamers looking to experiment with alternative forms of input when it comes to VR, something that is both very necessary but still a ways away from being successful. Products like Stompz and 3DRudder are the closest approximations to mainstream solutions currently available — and neither does a great job. Until a truly all-in-one solution comes along, these products will serve as testing beds until a product comes along and does it just right.

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Imaging Input Virtual Reality

Ovrvision Oculus Rift attachment lets users create their own virtual reality

Since the Oculus Rift was introduced to the world, the dream of a fully immersive virtual reality experience has been closer than ever before. Some people, however, are not content with waiting for what the Oculus team has planned and have taken to personally shaping the type of virtual reality experience they desire. Ovrvision is one such example.

Ovrvision works by augmenting the current Oculus Rift experience. It accomplishes this by introducing a more immersive augmented reality experience through a dual 5MP camera system. This, in turn, allows users to do things like manipulate objects in 3D space through a combination of hand tracking, high viewing angles, and a smooth 60FPS frame rate. Additionally, the product is extremely scalable, having been demonstrated working on small robotics, for example. Ovrvision is also extremely developer friendly, supporting multiple programming languages and popular gaming engines. An Ovrvision device will set you back $284 and is slated to be shipped in November 2015.

Interested tinkerers and developers will undoubtedly love the chance to play around with something like Ovrvision. The use cases are endless and can potentially cover applications as far ranging as gaming and medicine. While Microsoft’s recently announced Holo Lens certainly presents a sizable challenge to Ovrvision, this product may still have some legs for those who have long dreamt of a virtual reality filled future.

Categories
Input Virtual Reality

Among VR headsets, CMoar does more with controls and expansion

Virtual reality headsets are a arriving in all sorts of materials from cardboard to more robust constructions using neoprene or metal. Every variation has its own pros and cons, which is why there are more and more being made every day.

The Cmoar is yet another alternative, aiming to impress with a smartphone-based virtual reality headset that offers 2D and 3D capability with an expansive 105° field-of-view. The team claims that the high-quality sensors inside eliminate uncomfortable drifting by improving the product’s head tracking ability. Although it’s a bit bulky, the wealth of control options on the outside of the device help with the small stuff like navigate menus, control volume, or control a smartphone’s camera. For everything else, USB ports allow for devices like Leap Motion to be installed. A Cmoar headset is $99, and is expected to ship in June 2015 if the $100,000 campaign sees success.

The headset impresses on many fronts, from media content to gaming, but isn’t the first to do so. Products like the Viewbox and Pinć VR offer experiences that aren’t as fully featured but are unique in the type of virtual reality they offer. Something that helps Cmoar is the ability to stream console and PC games right to the headset, along with its proprietary gamepad, a Wiimote rip-off — both of which help differentiate the product from the pack.

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Connected Objects Displays

Immersis provides immersive gaming without the bulky headset

editors-choiceOne huge knock against virtual reality devices like the Oculus Rift is that they require users to wear bulky headsets to experience their immersive effects. The Immersis projector provides a similar kind of immersive experience for interactive gaming and other video viewing, but doesn’t require any headsets.

The device instead projects panoramic video images onto the user’s wall, enabling multiple players or movie watchers to get the same kind of effect as a virtual reality headset. The first version of Immersis uses technology based on real-time adaptation of an image to fit the shape and size of whatever room the user is in. The device is easy to set up and use. The projection technology is compatible with all existing display technologies currently on the market, either with conventional lamps, LEDs or lasers. The image format will be at least full HD (1920×1080).

Connected to a computer, Immersis can project any kind of video content at 180 degrees. If the content is two-dimensional, the projection is flat. If the content is panoramic, 180 degrees, videogames or 3D applications, the projection will be at 180 degrees. A TV, monitor or tablet can be integrated into the projection, either to benefit from the higher resolution or for a specific interaction on one of the screens. Existing game controllers can be used with the device. Backers who pledge $1,000 as part of an early bird offer will get the system when it ships in October. Immersis is looking to raise $100,000 on Kickstarter.

The system is certainly unique and holds some promise. While its degree of immersion is likely not quite in the same ballpark as what is provided by the Oculus Rift, it may be good enough for some people. But it will likely only appeal to a very niche consumer base–namely hardcore gamers. The required configuration could further turn off some other consumers.

Categories
Virtual Reality

PRO3D virtual reality headset aims to bring stereoscopic 3D to the masses

Virtual reality has become one of the hotter technologies of the past couple of years. But the Oculus Rift and others of its ilk have yet to become available to consumers and, when they do, aren’t expected to be cheap.

The Long Beach, California, maker of the PRO3D stereoscopic 3D and virtual reality viewer is aiming to bring similar technology to the masses with an inexpensive attachment for the iPhone 6 Plus. Their model won’t be anywhere near as bulky as the Oculus Rift and other similar devices. Backers who pledge $29 will get a bare bones version of the attachment when it ships in June. Those who pledge $47 or $86 will get more elaborately designed versions of the product. Its maker is looking to raise $39,700 on Kickstarter.

This isn’t the first cheap virtual reality product for smartphones, following on the heels of devices including ShareVR. PRO3D’s focus on only one smartphone model stands to limit its appeal significantly. If the effect it provides–the quality of which is impossible to tell from its Kickstarter campaign video–is mediocre or worse, that will cut down on its chances even further.

Categories
Virtual Reality

ViSR VR cardboard headset is a low cost of entry for a high-quality virtual experience

One of the boldest moves in the past few years, in the midst of tech companies chasing the dream of virtual reality, was Google coming out with Cardboard. If you hadn’t heard, it was a pair of VR googles made completely made out of the ho-hum material that worked in tandem with Android devices. As ridiculous as it may seemed, what most surprised everyone was that it worked. 

Now, there are Google Cardboard imitators pretty much everywhere, but the folks at ViSR VR would be quick to point out the superiority of their Mark I headset. Theirs is a laminated, high-quality quality cardboard visor that is extremely durable and can last as long as most smartphones.

At the end of the day, though, it isn’t a very new idea to upgrade Google Cardboard with better material, but its durability will certainly attract those who had been previously been on the fence about VR. Compatible with iPhones, Android devices, and Windows phones, most anyone can get into the VR game as long as they have £15 (~$23) to spare. Notable stretch goals include special edition versions in gold, a day with the team, or even a backer’s own ViSR game! The £25,000 (~$37,900) campaign is looking to ship the Mark I ViSR by March 2015.

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Cell Phone Accessories Virtual Reality

Pinć VR smartphone case offers portable virtual reality, Minority Report-like gestures

True, accessible virtual reality seems so tantalizingly close yet so very far at the same time. Big names like Oculus Rift are mentioned in the news every day but are never actually seen outside of events like trade shows, limiting the kind of effect VR is supposed to have on technology and culture.

The Pinć VR is a virtual reality kit folded into a 15mm smartphone case that, when unfolded, can be worn around the head. The system is really a marvel, managing to tuck away a pair of glasses and the necessary optics to allow users to manipulate virtual elements with the help of Pinć Rings. These small input devices are worn on the finger and allow gestures like scroll and rotate while in the virtual world. With help of the introductory Pinć apps like Browser, Video, and Mall, the grander possibilities of the true portable virtual reality system are getting closer and closer.

Pinć VR is already an engineering marvel, but the company behind it has a lot of work going up against the cultural rejection Google faced in their bid to introduce a similar, wearable, augmented reality in Glass. As impressive as it is, it isn’t sure to be a hit, although curiosity is at an all-time high. The $99 CAD (~$85) case can be purchased for iPhone 6, 6 Plus, and an array of popular Android devices. A successful $50,000 CAD (~$21,500) campaign will see Pinć VR shipped in July 2015.